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Understanding your enemey
EagleEyeDate: Sunday, 2010-02-07, 12:19 PM | Message # 1
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UNDERSTANDING YOUR ENEMY

Usually your enemy can come under 3 classes and 15 sub classes. These subclasses refer to the degree in which your opponent understands the main class. In this tutorial ill explain a way to deal with these enemies and things to watch out for.

The 3 main classes are Camper, Assaulter, and Scout. Campers are more likely to use snipers or long range weapons and sit in one spot. Assaulters are more likely to use high power, short range, lots of ammo guns and run straight to you in a blaze of bullets and glory. Scouts the more dangerous group will pick a weapon with high fire rate, stick to walls, and use guerrilla tactics against you.

CAMPERS:

- The Beacon will use either a default sniper or a barrette thinking it is the best gun in the world and sit in one position. Because these campers are normally untrained they will not hide to well cause and fire multiple shots without going back into cover. To handle these people use the general stun and grenade technique or simple go for a knife kill as they will be too busy trying to kill anything that moves.

- The Twitch will use more semi auto snipers such as the m21 or the dragunov because they know more about the guns then most. These guys are much more trained and they will fire off a shot or 2 and quickly move around to another spot very close to fire a few more then, move back to the original spot. These guys are gunna lean around corners and be very touchy, listening for sound, looking for movement, so don't freak them out. You really in this case want to either fire at them through the gap they are sniping from to scare them, and then get them as they run to their other spot or stun and get them with guns.

- The sharpshooter are the elite snipers using M40A3. They are the people that lean around everything so they can shoot. If you see them, your most likely dead already. The sharpshooters will fire only when clear and never stay in one spot to long. Do not try to directly attack these people cause they will have a pistol and the double tap fire rate perk, they will gun you down. Instead employ a first strike system, cook a grenade until is about to explode directly at your enemy or off the wall in their face and get them that way.

ASSAULTERS:

- The Rusher will use Assault weapons like the AK-47, M4 Carbine or the G36c. These guys are dangerous cause they spray like they on drugs just everywhere as they run towards you. A few shots in the head would easily kill these guys, but you are more likely to be capped in the head by a stray bullet. Keep your head down and take them out first.

- The Squatter will use the same guns plus some machine guns. These guys will run at you as well but after getting to a certain point they will crouch somewhere and wait for you keep moving after your gave the rusher his death sentence. They will be hidden somewhat, so best to stay off the middle of open areas if you know what is good for you.

- The Flanker will use the more than anything the M4 Carbine. These guys wanting to also rush you but not act stupidly will go through buildings or flank around you to one direction and get you off-guard from a side. These guys are quite dangerous cause your 5 man team can might just become 1 man in 4 seconds, if you know what I mean. To kill these guys stick to cover and let them fire first, so you know where they are, and always check your corners.

SCOUTS:

They will all be using a very particular setup, most likely a fast firing gun like the M4 carbine and making it faster by using the double tap fire rate perk. They also will have equipped a deagle, and flash or stun grenades. also as well they use bandolier alot.

- The Assassin will have equipped the no noise while moving perk. They will move around the map silently killing everyone with knifes if possible. These guys are more than ever likely to kill campers and stay in buildings, picking off unsuspecting victims. To kill these guys you just need to be very careful of where you are and where you going.

- The Spy will equipped the sprint or no noise perk. They will move around the map very quickly or quietly and stalk one person around until the can kill them and get away with it. To kill these people, check your 6 and always reload your gun.

- The Popper (me) will have the no noise perk. They will find a bit of cover and pop in and out of it looking for targets, move and do that again. pop, move, pop move. They problem with these guys is that they can pick you off before you see them cause they are very quick. To kill these guys keep your eyes on cover points or vantage locations.

Added (2010-02-07, 12:19 Pm)
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Need help with making it coloured and text bigger on heading and sub headings




Message edited by EagleEye - Sunday, 2010-02-07, 4:58 PM
 
DNAngelDate: Sunday, 2010-02-07, 12:31 PM | Message # 2
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Nice info >.< though at one stage i disagree with you on the Beacon part since that is kind of my style though I'm all ways watching my back and radar when i have it >.<

hmm i wonder what my Uzi class would fall under (Dead Silence, UAV Jam, C4 / Ammo one, Silencer , Deagle)


 
(Dead)Date: Sunday, 2010-02-07, 3:43 PM | Message # 3
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that was actualy very incitful
 
EagleEyeDate: Sunday, 2010-02-07, 5:08 PM | Message # 4
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Thank you angel and dead for your comments ^^

Angel if you break down your uzi class you fit into the assassin scout sub class. your high fire rate gun the uzi puts you in scouts. and your Dead Silence, UAV jam and silencer attachement will most likely put you in the assassin sub class more then the popper one.

Im guessing you would agreee that in the uzi class your more likely to stay in buildings, and pick of targets very quietly. I hope this helps a bit.

You really have to understand the you can fit into 2 sub classes at once sometimes. People who use the overkill perk happen to put themselves into two classes at once. For Example you could be trying to take out a TWITCH camper and then in a simple second because that person had overkill perk, they can become a RUSHER or a FLANKER or something and catch you off guard and your dead. These people are dangerous, but because they can decide which gun they want to use and are mostly not very good players that use overkill, you can normally catch them swapping weapons or fidling with their layout or something.

I hope this fills in any gaps with what i have said smile


 
OpFor}{ReflexDate: Monday, 2010-02-08, 3:27 PM | Message # 5
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TL:DR

 
DNAngelDate: Monday, 2010-02-08, 3:37 PM | Message # 6
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lol with my Uzi class i never stay in one spot an pick people off but i do move in an around the buildings a lot so in a way i kind feel like a rusher >.< though i don't go out in the middle of the map much

 
MsechDate: Thursday, 2010-02-11, 4:08 PM | Message # 7
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Nice information...it gives me some ideas how to kill reflex at knifing lolz.... hes just too good at knifing if u know wat i mean.......
 
DNAngelDate: Thursday, 2010-02-11, 4:52 PM | Message # 8
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-.- he can be at times just like at no scoping but most times he just don't bother trying... (Bad example of a leader ;P)

 
MsechDate: Friday, 2010-02-12, 1:29 PM | Message # 9
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lolz....
 
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